{"id":1904,"date":"2020-12-12T00:29:16","date_gmt":"2020-12-11T17:29:16","guid":{"rendered":"https:\/\/seescenes.com\/blog\/?p=1904"},"modified":"2020-12-12T00:29:20","modified_gmt":"2020-12-11T17:29:20","slug":"foundry-%e0%b9%80%e0%b8%9b%e0%b8%b4%e0%b8%94%e0%b8%95%e0%b8%b1%e0%b8%a7-mari-4-7","status":"publish","type":"post","link":"https:\/\/seescenes.com\/blog\/?p=1904","title":{"rendered":"Foundry \u0e40\u0e1b\u0e34\u0e14\u0e15\u0e31\u0e27 Mari 4.7 . . ."},"content":{"rendered":"\n<p>Foundry \u0e40\u0e1b\u0e34\u0e14\u0e15\u0e31\u0e27 Mari 4.7 \u0e40\u0e27\u0e2d\u0e23\u0e4c\u0e0a\u0e31\u0e48\u0e19\u0e25\u0e48\u0e32\u0e2a\u0e38\u0e14\u0e2d\u0e2d\u0e01\u0e21\u0e32\u0e41\u0e25\u0e49\u0e27 \u0e01\u0e31\u0e1a\u0e42\u0e1b\u0e23\u0e41\u0e01\u0e23\u0e21\u0e17\u0e33 <br>Textures \u0e17\u0e35\u0e48\u0e40\u0e1b\u0e47\u0e19\u0e17\u0e35\u0e48\u0e01\u0e25\u0e48\u0e32\u0e27\u0e16\u0e36\u0e07\u0e01\u0e31\u0e19\u0e2d\u0e22\u0e48\u0e32\u0e07\u0e21\u0e32\u0e01 \u0e21\u0e35\u0e2d\u0e30\u0e44\u0e23\u0e43\u0e2b\u0e21\u0e48\u0e1a\u0e49\u0e32\u0e07\u0e14\u0e39\u0e27\u0e34\u0e14\u0e35\u0e42\u0e2d\u0e44\u0e14\u0e49\u0e40\u0e25\u0e22\u0e04\u0e23\u0e31\u0e1a . . .<\/p>\n\n\n\n<p>Mari 4.7: Custom Procedurals . . .<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube aligncenter wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"youtube-embed\" data-video_id=\"MtRW4CQt3ck\"><iframe loading=\"lazy\" title=\"Mari 4.7: Custom Procedurals\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/MtRW4CQt3ck?feature=oembed&#038;enablejsapi=1&#038;enablejsapi=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p><br>Mari 4.7: Current Material Shader . . .<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube aligncenter wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"youtube-embed\" data-video_id=\"OMat3kP6lzs\"><iframe loading=\"lazy\" title=\"Mari 4.7: Current Material Shader\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/OMat3kP6lzs?feature=oembed&#038;enablejsapi=1&#038;enablejsapi=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p><br>Mari 4.7: Multi-Channel Bake Point Node . . .<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube aligncenter wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"youtube-embed\" data-video_id=\"cKzYtCkF3eg\"><iframe loading=\"lazy\" title=\"Mari 4.7: Multi-Channel Bake Point Node\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/cKzYtCkF3eg?feature=oembed&#038;enablejsapi=1&#038;enablejsapi=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p>. . . . .<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Foundry \u0e40\u0e1b\u0e34\u0e14\u0e15\u0e31\u0e27 Mari 4.7 \u0e40\u0e27\u0e2d\u0e23\u0e4c\u0e0a\u0e31\u0e48\u0e19\u0e25\u0e48\u0e32\u0e2a\u0e38\u0e14\u0e2d\u0e2d\u0e01\u0e21\u0e32\u0e41\u0e25\u0e49\u0e27 \u0e01\u0e31\u0e1a\u0e42\u0e1b\u0e23\u0e41\u0e01\u0e23\u0e21\u0e17\u0e33 Textures \u0e17\u0e35\u0e48\u0e40\u0e1b\u0e47\u0e19\u0e17\u0e35\u0e48\u0e01\u0e25\u0e48\u0e32\u0e27\u0e16\u0e36\u0e07\u0e01\u0e31\u0e19\u0e2d\u0e22\u0e48\u0e32\u0e07\u0e21\u0e32\u0e01 \u0e21\u0e35\u0e2d\u0e30\u0e44\u0e23\u0e43\u0e2b\u0e21\u0e48\u0e1a\u0e49\u0e32\u0e07\u0e14\u0e39\u0e27\u0e34\u0e14\u0e35\u0e42\u0e2d\u0e44\u0e14\u0e49\u0e40\u0e25\u0e22\u0e04\u0e23\u0e31\u0e1a . . . Mari 4.7: Custom Procedurals . . . Mari 4.7: Current Material Shader . . . Mari 4.7: Multi-Channel Bake Point Node . . . . . . . .<\/p>\n","protected":false},"author":1,"featured_media":1906,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-1904","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/seescenes.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1904","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/seescenes.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/seescenes.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/seescenes.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/seescenes.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1904"}],"version-history":[{"count":0,"href":"https:\/\/seescenes.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/1904\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/seescenes.com\/blog\/index.php?rest_route=\/wp\/v2\/media\/1906"}],"wp:attachment":[{"href":"https:\/\/seescenes.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1904"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/seescenes.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1904"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/seescenes.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1904"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}